Revealing the tree is planned to be an aspect. The ability to see ahead in the tree would be useful I will probably tweak the pacing of all of the worlds a bit as more gets added to the game to leave more headroom for aspect effects. So I had to give them specific targets to prevent them from breaking the pacing while still being useful. The current upgrades only cover a handful of units, meaning only a small part of any given world sees faster progress from them.Ī significant challenge when balancing aspects is the fact that the worlds have specific pacing too powerful of aspects would make the pacing uneven and could make the game confusing or overwhelming. It is a PITA to look back and forth, but what do you mean more specifically? Do you mean how much you currently own of the thing you're buying? Maybe include an abbreviated quantity of a resource on the actual icon? PITA looking back and forth That's an awesome idea if I'm interpreting you correctly.ĭo you mean when you mouse over a buy button, the resource table highlights the thing you're buying? And then if you mouseover the stuff menu, it highlights the button you can use to buy it? Highlight the resource on the Stuff menu when I mouseover in the Ocean. I have an idea to solve missing the laboratory tab: new tabs get a glowy color until you use them for the first time.Ĭolor Eating text different than story text.ĭo you mean coloring the log text based on whether it's for an upgrade or for buying stuff? Need to notify the player about the ability to purchase science upgrades. There's a discord for shark game here, which has feedback polls and can be used to keep up with future updates: Here's a link to the v0.11, which is closer to the original game but is very OUTDATED: Once you beat all 3 worlds, you're free to continue and revisit worlds, though there's no extra content beyond that point yet. It makes for a good few hours of gameplay all the way through. The 3 worlds we have right now are Abandoned, Haven, and Frigid, whose names are borrowed from the OG Shark Game. There aren't a ton of aspects right now, but they should more than enough for the length of the game at the moment.įor context, the old system was from the original game, and was called "artifacts." After beating a world, you'd get the opportunity to invest in a few random artifacts which gave specific bonuses. The new prestige system is called " aspects", and uses a tech tree that you can pan around by clicking and dragging. New Frontiers is a WIP mod for Cirrial's Shark game that has been in development for a good few months now.īetween the last post and now, we did a lot of UI stuff, and now, we've got 3 worlds total, and a new prestige system. Hey, hello, hi! It's been a while (like, a long while)! Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGL It's very easy to exclude a specific site. Try an autoclicker and check out additional information: No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements (A) requests for help finding games (except in the Help sticky) This genre is growing at a break-neck pace, be part of the revolution! Rules This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game.
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